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Jagged Alliance 2 1.13

Jagged Alliance 2 v1.13 - Play Guide

THIS DOCUMENT IS A WORK IN PROGRESS.

This documentation is up to date as of 1.13 r8741.

This play guide will provide information about how to use the various features available in 1.13, a UI guide and keyboard shortcuts, information about the many settings available, details about some of the more complex systems, and a few tips to help get started.

It is strongly recommended to first read the manual to understand how to play the game. It can be found at Docs\Manuals\JA2_Manual.pdf. An online version can be found here.

Contents

1. Starting a new game

Run ja2.exe to boot the game. To start a new campaign, click Start New Game on the main menu.

1.1 New Game settings

The settings available when starting a new game will vary depending on which release of 1.13 you are using.

1.1.1 Release 8610+

Setting Options (default in bold) Description
Difficulty Level Novice, Experienced, Expert, INSANE Difficulty affects many things:
- Starting amount of cash
- How many AIM mercenaries can die while on assignments (not with you)
- The overall number of troops the Queen can have at one time and the size of patrols
- Extra APs for enemies
- The number of elite troops in patrols
- The chance of a patrol ambushing you
- Base chance to hit (if using NCTH)
※ To see the full effects, look at \Data-1.13\TableData\DifficultySettings.xml.
Skill Traits New, Old The New Traits system divides the old Traits into Major and Minor Traits, makes changes, and adds some new Traits as well. Tooltips provide detailed information on what each Trait does by hovering the mouse cursor over it.
Game Style Sci-Fi, Realistic In Sci-Fi mode you will encounter a unique enemy type and unrealistic weapons. Realistic mode removes these.
Extra Difficulty Save Anytime, Iron Man Save Anytime allows you to save… any time you fancy. In Iron Man you may only save in a sector not occupied by enemies.
Inventory / Attachments New/New, New/Old, Old/Old Essentially, the new systems provide more complexity and customisability. Check section 3.2 for info.
※ There is no Old/New setting as the New Weapon Attachment system can only be used with the New Inventory system.
Progress Speed of Item Choices Very Slow, Slow, Normal, Fast, Very Fast Controls the rate at which better equipment becomes available to both the player and the enemies. For example, if set to Very Slow, you will be using pistols and SMGs for a longer period of the game.
Available Arsenal Tons of Guns, Reduced Tons of Guns adds a massive number of guns to the game. If you are not interested in firearms and/or want a a simpler arsenal, pick Reduced.
Max. Squad Size 6, 8, 10 The available options are dependent on resolution: 640x480 allows for up to 6, 800x600 allows for up to 8, and 1024x768 allows for up to 10.
Bobby Ray Quality 1~10 (Great (2)) Affects the tiers of guns available in Bobby Ray’s shop. See here for more information.
Bobby Ray Quantity 1~10x (Great (2x)) Affects the quantity of the guns available in Bobby Ray’s shop. See here for more information.

1.1.2 Release 7609 (stable)

Release 7609 has all of the settings from r8610+ (see above), as well as the following (which were moved to JA2_Options.ini in r8610). See here for more information.

Setting Options (default in bold) Setting name in JA2_Options.ini (r8610+) Description
Max IMP Characters 1~10 (deleted as of r8622)
New Chance to Hit System Off, On NCTH (Default: FALSE) See section 3.1.
Enemies Drop All Items Off, On DROP_ALL (Default: 0) Controls if NPCs drop all their items when they are killed.
Merc Story Backgrounds Off, On BACKGROUNDS (Default: TRUE)
Food System Off, On FOOD (Default: FALSE) Enabling the Food System means the player must keep their mercenaries fed and quenched else they will suffer drawbacks; potentially death if deprived long enough.
Improved Interrupt System Off, On IMPROVED_INTERRUPT_SYSTEM (Default: TRUE)
Inventory Manipulation Costs AP Off, On INVENTORY_MANIPULATION_COSTS_AP (Default: FALSE)

2. Playing the game

2.1 UI

TODO: labeled images explaining the HUD, in both strategic and tactical views, where 1.13 differs from vanilla.

2.2 Keyboard shortcuts

A list of all the 1.13 keyboard shortcuts can be found at Docs\Manuals\JA2_113_Hotkeys.pdf or here.

Here are some useful shortcuts added in 1.13 to use in the tactical screen (i.e. combat):

Shortcut Function
J Jump/climb an obstacle with the selected merc.
F Display useful info about a given tile, including CTH, range, and lighting level.
L Look in a direction. Press L again to ready a weapon. Note that some bonuses, like scope vision range bonuses, only apply when a weapon is raised.
Q Switch between standard grenade launcher angles and higher angles. Higher angles enable you to launch grenades farther and over some obstacles.
ALT + R Reload all weapons (in hand) of selected merc.
SHIFT + R Reload all weapons of your squad.
SHIFT + N Toggle NVGs/sun goggles for all mercs in active team.
SHIFT + K Swap valid weapons between gunsling and primary hand.
SHIFT + B Drop backpacks for all mercs in the current sector. (This can be useful because backpacks reduce merc APs.)
CTRL + SHIFT + F Pick up all dropped backpacks, then sort sector inventory.

2.3 Feature overview

To discover some noteworthy 1.13 features, check out this page. Be sure to look at the links at the bottom.

For information on some of these new systems, please refer to section 3.

2.4 Progress and coolness

As you play the game, a “progress” value increases. As progress increases, items of higher “coolness” become available at shops and in enemy hands. More info here.

3. Feature deep dive

3.1 NCTH (New Chance to Hit)

Put simply, NCTH aims to be more realistic by taking into account many more factors when computing the chance to hit. Some players prefer to use OCTH as it is generally more consistent and easier to understand. This article goes into great detail about how NCTH works.

3.2 NIS/NAS

These two systems add a lot of new items and customisation options to the game. Note that NAS must be used together with NIS.

3.2.1 NIS (New Inventory System)

If selected when starting a new game, Load Bearing Equipment (LBE) will be available throughout the game to increase the available inventory capacity of your Mercs. These include a selection of Harnesses, Holsters, Packs, Backpacks, and Pouches.

TODO: image comparison

3.2.2 NAS (New Attachment System)

The New Attachment System adds many new attachments, and revises existing ones:

TODO: image comparison

3.3 Support roles

These functions are optional but can add a nice level of realism or complexity if you desire it.

3.3.1 Spotter

A merc equipped with binoculars can provide an aiming bonus to nearby mercs who are using sniper rifles. More info here.

3.3.2 Assistant machinegunner

Externally-fed machineguns can be loaded by an adjacent merc holding an ammo belt. More info here.

3.3.3 Radio operator

Radio sets can be used to call for militia reinforcements, artillery strikes, or jam enemy communications. More info here.

4. Starter tips

4.1 Tips on actually hitting things in NCTH

4.2 Who are some good mercs to initially hire?

At the start of the game, you’ll want (for example):

Hovering over a mercenary’s portrait will show their traits.

4.3 Basic strategy and tactics for early game

4.4 Defending against the dreaded Drassen counter-attack

It’s not really recommended for beginners, but if you want to give it a shot…