Feature guides¶
1.13 adds or overhauls dozens of interlocking systems. Every one of them has a dedicated guide, each verified against the current game data and source code. This page groups them so you can find the right one fast.
Combat¶
- New Chance to Hit (NCTH) — the optional realistic aiming model
- Suppression — pinning enemies down, and staying calm yourself
- Interrupts & reflexes — the improved interrupt system
- Weapons & ballistics — ammo types, overheating, dirt, jamming
- Explosives & breaching — locks, doors, walls, demolitions
- Camouflage & stealth — not being seen, day or night
- Weather & environment — rain, night, smoke, gas and terrain
- Fortifications & tripwire — building your own defenses
Gear & inventory¶
- Inventory & LBE — the New Inventory System and load-bearing gear
- Weapon attachments — the slot-based attachment system in play
- Bobby Ray & item progression — why the good guns come later
Your people¶
- Skills & traits — the new trait system, every trait explained
- Creating IMPs — point-buy, disabilities, multiple IMPs
- Hiring & contracts — AIM, M.E.R.C., growth modifiers, PMC militia
- Morale & opinions — what your mercs think of you and each other
- Reputation — the hidden employer rating
- Snitches & informants — gossip, propaganda and prison spies
- Support roles — spotter, assistant machinegunner, radio operator
- The Robot — Madlab's creation: control, upgrades, repair
Survival & subsystems¶
- Food & water — the optional hunger and thirst system
- Drugs & disease — medications, side effects, epidemics
- Covert operations — disguises and spycraft
- Prisoners of war — capturing and interrogating enemies
- Retreat, defeat & capture — when battles go wrong for you
- Random events — the Mini Events campaign popups
The strategic layer & the enemy¶
- Militia — training, commanding and equipping your garrison
- Facilities & assignments — what mercs can do off the battlefield
- The strategic war — how the Queen fights back
- Rebel Command — directives and the A.R.C. website
- Know your enemy — classes, roles, generals, tanks, zombies
- Enemy tactical AI — what the AI does and how to tune it
- Vehicles — Hummer, ice cream truck and the helicopter
Almost everything here can be enabled, disabled or tuned — see Configuring 1.13 and the Ja2_Options.INI guide.