Tools¶
This page catalogs the tools you are likely to use alongside JA2 1.13 — for tweaking your game, browsing item data, and building mods. For each tool it tells you what it does, where to get it, and whether it is still maintained. Everything listed here was verified to exist in July 2026; links were checked at that time.
Two of the most important tools — the XML Editor and the INI Editor — are already in your game folder if you installed a current all-in-one release, as is the Map Editor. Everything else is a separate download.
At a glance¶
| Tool | What it does | Where | Status |
|---|---|---|---|
| Text editor (Notepad++) | Edit INI, XML and Lua files directly | notepad-plus-plus.org | Active, third-party |
| XML Editor | GUI for editing Data-1.13\TableData XML files |
Bundled (XML Editor.exe); betas on GitHub |
Maintained (beta) |
| Map Editor | Edit and create tactical sector maps | Bundled with every all-in-one release | Maintained |
| INI Editor | GUI for Ja2_Options.INI |
Bundled (INI Editor.exe) |
Not recommended |
| STI-Edit & GRV | Classic editors/viewers for STI graphics | Forum mirror (thread) | Abandoned, still used |
| JA2STI | Adobe AIR-based STI editor suite by Tox | Mirror in forum thread | Abandoned |
| STI Image Editor | Newer STI import/export and palette tool | Forum thread | Last release Dec 2020 |
| FurloSK item reference | Online sortable database of 1.13 items | ja2.furlo.sk | Online (2020-era data) |
| SVN tools folder | EDT, NPC, Lua and export tools | 1.13 SVN | Legacy archive |
A good text editor¶
The single most useful modding tool is a plain text editor. Nearly everything you can
change in 1.13 lives in human-readable files: the INI files, the XML data in
Data-1.13\TableData, VFS configuration, Lua scripts. The previous official
documentation recommended Notepad++ — free, fast, and
with syntax highlighting for INI, XML and Lua — and that advice still holds. Any capable
editor works.
Start with Configuration files for what the files are and how to edit them safely.
XML Editor¶
The XML Editor is a GUI front-end for the game's XML data — items, weapons, magazines,
merchants and the rest of Data-1.13\TableData — so you can edit entries in forms and
tables instead of raw XML. How it fits into safe XML editing is covered on the
XML files page.
- Bundled copy: current installs ship
XML Editor.exein the game folder (next to itsXMLEditorInit.xmlandXMLEditorSettings.xmlconfiguration files). This has been true for a long time — SVN-era single-click installers already included the then-newest XML Editor. - Development: since the 2022 move to GitHub, the editor is developed at github.com/1dot13/xml-editor, a continuation of the old SVN XML Editor project (based on revision 168 of that repository).
- Downloads: the releases page
carries beta builds. As of July 2026 the newest is 0.2.2-beta ("Updated to latest
game build", last updated January 2026), published as
XML-Editor-Release_beta_x86.7z. Its release notes list one known issue:Drugs.xmlis not working.
Back up before you edit
Whether you use the XML Editor or a text editor, copy the file you are about to change first. A malformed XML file can prevent the game from starting. See XML files.
Map Editor¶
The Map Editor is the in-game sector editor: terrain, buildings, items, enemies,
civilians, lighting. Every all-in-one release ships it as its own executable alongside
the game, so there is nothing extra to download — but it does need a command-line
switch (-EDITORAUTO) to actually start in editor mode.
Setup, workflow and the official manual and tutorial PDFs are all on the Map Editor page.
INI Editor¶
Your game folder also contains INI Editor.exe, a GUI for browsing and changing
Ja2_Options.INI setting by setting, with description files
(INIEditorJA2Options.xml and friends) shipped next to it. The comment block at the
top of Ja2_Options.INI still points to it as an easy way to edit the file.
Do not use the bundled INI editor
The previous official 1.13 documentation is blunt about it: "Do not use the
included INI editor. It is known to cause problems." Edit Ja2_Options.INI with a
text editor such as Notepad++ instead. The
Ja2_Options.INI tour walks through the settings
people actually change, and the INI file's own comment blocks document every
setting in place.
Why it causes problems. The old warning was never explained, but the mechanism is
visible in the shipped files. The editor is not a generic INI tool — it is driven
entirely by its hand-maintained schema (INIEditorJA2Options.xml), which lists every
setting it knows with its type, range and default. That schema has fallen out of sync
with the game: as currently shipped, the schema knows 807 settings while
Ja2_Options.INI contains 809 — including 31 current settings the editor has never
heard of (CHEAT_MODE, REBEL_COMMAND_ENABLED, the MINI_EVENTS_* block, the
ASD_* robot settings, the merc growth modifiers and more) plus 29 stale entries for
settings the game has since removed. And per the INI file's own header rule, any line
missing from the file silently reverts to its default at startup — so a GUI that
rewrites the file from an outdated schema can quietly reset your newest settings with
no error shown. This gets worse with every release, since the editor has no public
source repository through which the schema could be kept current. (Ironically,
Ja2_Options.INI's own header still recommends the editor — trust the community
warning instead.)
STI graphics tools¶
Almost all of JA2's 2D graphics — portraits, item pictures, interface art, tiles — are stored in STI files, an indexed-color format with a maximum of 256 colors per palette. To edit them you convert to a normal image format (BMP/PNG), work in any paint program, and convert back. The workflow for portraits is described on Creating faces.
None of the STI tools below are actively developed, but they are what the community still uses.
STI-Edit and GRV¶
The two classic programs for STI work, and the ones the faces guide calls essential: STI-Edit (open an STI, export to BMP, re-import) and GRV, used alongside it for creating and editing STI images and animations. Both struggle with images that have more than 256 colors, so reduce colors in your paint program before converting.
Their original home, Kermi's kermi.pp.fi tool archive, is offline. The forum thread
JA2 Editors can be found here!
is the long-running collection point: its first post carries a moderator-updated mirror
link (working in July 2026) hosting STI-Edit, GRV and a few dozen other vanilla-era
editors — tileset editors, palette editors, SLF unpackers and more. The same thread
also recommends Dragon UnPACKer for unpacking the game's .slf archive files.
JA2STI and companion tools¶
JA2STI by Tox is a newer (2016) STI editor built on Adobe AIR, released for beta testing with a set of companion tools: STI Converter, JA2 Single Page STI Creator, JA2STI Creator and JA2 Tile Generator. Development stopped and the original download links are dead; a user-provided mirror (containing among others DotNetStiEditor and STI-Edit) is posted later in the Downloads (JA2STI and other tools) thread. Expect installation friction — the thread documents Adobe AIR certificate problems and crashes with large batches of files.
STI Image Editor¶
STI Image Editor 1.0 (2020) was written for Wizardry 8, which uses the same STI format, and works for JA2 files — a 1.13 modder confirms as much in the thread. It imports images of any format (or from the clipboard), exports to STI/BMP/PNG, and can display, edit and optimize 256-color palettes, which removes the fiddliest step of the classic workflow. Interface in Russian, English and German; download links are in the first post. Last updated December 2020.
FurloSK's item reference¶
ja2.furlo.sk is an online, sortable and filterable database of
1.13's items: weapons, armor, LBE gear, grenades and rockets, and ammunition, with the
detailed 1.13 stats (ammo types, battle stats, range, action points and more). Column
filters support
substring, numeric (>:30), exact and regex matching, which makes it a quick way to
compare guns without opening the XMLs.
It offers data tables for several game versions — builds 7609, 8670, 8796 and 8891 (GameDir 2562, August 2020). The site was online and working in July 2026, but note that its newest data set predates the GitHub-era releases, so items added or rebalanced since 2020 are not reflected.
Save-game editors¶
There is no working save-game editor for 1.13. JAPE, the classic editor for vanilla JA2 saves, does not work with 1.13 saves, and when the question came up on the forum (Savegame Editor), the answer — including from 1.13 developer Flugente — was to use one of these routes instead:
- use the in-game cheats to give mercs stats or equipment, or
- edit
MercProfiles.xmlandMercStartingGear.xmlbefore starting the campaign.
The same thread notes there is also no editor that can modify an IMP merc after creation — if the point allocation went wrong, recreate the IMP.
The SVN tools folder¶
The old development server still hosts a small archive of modder tools at
Documents/1.13 Modding/Tools
in the 1.13 SVN repository. These are SVN-era tools, preserved as-is.
Certificate warning
ja2svn.mooo.com uses a self-signed certificate, so your browser will show a
security warning before letting you through.
What is actually there:
EDT Editors/EdtMegaEditor— a batch editor for the game's.edtfiles, the format JA2 uses for stored in-game text (the Briefing Room mission texts, for example). It ships with format-definition files for German, English, Polish and Russian; the tool itself is Russian-made and its documentation is in Russian.JA2 1.13 Export/ja2export.exe— a command-line tool that exports JA2 file formats (STI, JSD, …) to modern formats (PNG, 7z, XML), with aja2export Help.txtnext to it. It was built for an SVN-era experiment in loading PNG item images and XML tilesets; theJa2.iniswitches its help file refers to (such asUSE_PNG_ITEM_IMAGES) are not present in the currentJa2.ini, so treat the game-side integration as historical.LUA Scripting— bundled installers for Decoda and LuaEdit 3.0.3, two general-purpose Lua editors/debuggers, included for working on 1.13's Lua scripts. Any modern editor with Lua support does the job today; see Lua scripting.NPC Editors— two small editors for NPC script data:NPC.exeand an "NPC scripter" (npc.exewithnpc_scripter.iniand a sampleData-Mini-Mod). Both come without documentation; ask on the Bear's Pit if you want to script NPCs (see Links & community).
The 1dot13/tools repository¶
The GitHub organization has a repository named
tools, created during the 2022 move to GitHub and
described as the "Jagged Alliance 2 v1.13 project tool collection for modding and
editing". As of July 2026 it contains only a README — nothing to download yet. The
tools that did make the move live in their own repositories (notably
xml-editor).
Sources¶
- 1dot13/xml-editor repository and its releases page (README and release metadata via the GitHub API)
- 1dot13/tools repository and 1dot13/gamedir repository file listings (GitHub API, July 2026)
- Downloads (JA2STI and other tools) — Bear's Pit
- JA2 Editors can be found here! — Bear's Pit
- [RUS\ENG\DEU] STI Image Editor 1.0 — Bear's Pit
- Savegame Editor — Bear's Pit
- Jagged Alliance 2 v1.13 Item Reference by FurloSK
- 1.13 SVN
Documents/1.13 Modding/Toolsfolder includingja2export Help.txtand EdtMegaEditor'sabout.txt - "How to create new faces" document by the 1.13 community (STI-Edit/GRV workflow), from the 1.13 documentation collection
- "Additional briefing room" modding document (
.edttext format), from the 1.13 documentation collection - The previous (2019-era, r8741) official 1.13 starter documentation (INI editor warning, Notepad++ recommendation)
Ja2_Options.INIandJa2.inifrom the 1dot13/gamedir repository (current)